Mortal Kombat Vs. DC for PS3 Review

When succumbing to buy this after seeing it marked down to £24.99 recently, I realised I have bought every single MK game ever released – the original on Amiga, MK2 on SNES, MK3 and MK4 on PC, Deadly Alliance on PS2, Deception on PSP and Armageddon on Wii. So it turns out I’ve been fated to buy this all along.

The game engine brings 3D fluidity to what is actually closer to the original 2D MK than their recent 3D/changeable fighting style/weapons based games. Although the old sweep and uppercut isn’t as consistent as it used to be.

The highlights are the great way the DC characters have been integrated into this world, with special moves that fit right in. Some are straight ‘reskins’ of existing MK characters, notably The Flash, who is for all intents and purposes, Kabal, some are extremely close, The Joker as Reptile, Lex Luthor as Cyrax, while the likes of Superman and Captain Marvel deliberately avoid the lazy approach of simply copying Raiden’s moves. The result is that none of the DC characters feel redundant alongside the MK characters included here.

For the most part, MKVsDC is easy Trophy pickens, except for the incredibly frustrating Kombo Challenges. It seems it’s not enough to connect every attack in the correct order, but to do so to the beat of some illogical, rhythmless timing. I wish too that Boon and co. would understand that a COMBO is any COMBination of successful, uninterrupted hits, and not only some predefined order of strikes. If I string together my own sequence of punches, juggles, kicks and throws, I want to be credited with those 12 or 15 hits, not a sequence of 2 and 3 hit combos only.

If it wasn’t for addition of DC characters, and the good job done on integrating them into the MK fighting style, it definitely wouldn’t feel like a full price title, more like a download 3D remake of Mortal Kombat 2 or something. The PS3 version is a lazy Xbox port, with all the low-res, bland presentation that entails. In fact, outside of the game itself, everything is lazy and lacklustre – the arcade mode endings (although the ideas captured within are imaginitive), the menus, the options, the online multiplayer and presentation in general. Lets hope the promised DLC livens things up a bit. What MK on nextgen truly promises would actual photo realistic characters, looking for all intents and purposes like real people, fighting brutally and with realistic fatalities. If any title can get away with that, it’s Mortal Kombat, because it’s expected, having already been through the furore once and got away with it.