Warhammer 40,000 Dawn of War

Warhammer 40,000: Dawn of War - Game Of The Year Edition (PC)

This is a review of the final game, not the beta. I tried the demo and within one play had decided to get the full version of this game.

I have waited years (about 15 in fact) to play 40K on a computer. Where I live there aren't any other players of the tabletop game, and anyway I can never find time to collect and paint a whole army, and at last I don't need to.

The gimmick about resource gathering not being important is misleading, you still have to capture land and guard it the same as in any RTS. But it doesn't matter, because the emphasis here is on action. Different weapons are needed for different types of enemies – for example killa kans need to be taken down with missile launchers, but huge armies of boys are best taken down with heavy bolters. Many of the best 40K units are here, and some are obviously being saved for the inevitable expansion packs. what's more, key 40k rules like morale, infiltration and deep strike are also used well. The only thing I didn't like was being able to reinforce squads by teleporting in new marines, which also makes the game too easy.

There's only one campaign and it's a little short – I hope they release at least one free update with a new campaign for the Eldar or something. But apart from that, this is the best 40K game ever, even better than Space Hulk (oh man I'd love a space hulk setting add on for this with Tyranids and Genestealers). It's also the best RTS I've played since Total Annihilation, and there's more tactics and mission play available than that game, where the only objective was, err, total annihilation. Roll on the expansion packs – please give us Tyranids, White scars (with bikes), Imperial Guard (with sentinels!) and Necrons.