Ninja Cyborg
Super Articulated Toy Reviews Blog

Sep
13

All the PS3 specific fansites, even the UK ones (we’re looking at you) have failed to pick up on this, but over at Digital Spy you can find details of all the enhancements made to the iPlayer for PS3 site that have been rolled out alongside the FW3.0 upgrade that also brought the iPlayer XMB shortcut.

Perhaps the biggest news is that it nows support H.264 video thanks to the upgraded Flash player in FW3.0. The full list of changes is as follows:

  • Shortcut to iPlayer under TV section in XMB (this is where PlayTV also lives, and if you haven’t got PlayTV yet, at £40, then why not?)
  • Video now uses H.264 codec for higher quality
  • Hardware accelerated full screen playback at 25fps, presumably also thanks to the new Flash player. No more striping!
  • 1500Kbps SD video for near broadcast quality

Additional fixes and features are coming soon, perhaps because PS3 is now the second most popular platform for iPlayer behind Windows, and ahead of Mac.

May
30

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What if you could have Alternators versions of your favourite movie designs? And what if those Alternators also came with a figure of that robot’s human buddy to ride inside? Say, Sam with Bumblebee or Lennox with Ironhide?

What if your movie was also so successful that it’s toy line was still filling shelves two years after it came out? And if you could be sure that even if you double the number of toy designs and duplicate characters across different size classes, you could still sell them all?

Then you could get away with a whole extra line of toys that at first glance don’t differ so much from the cheaper Deluxe and Voyager lines, but give something really special to collectors and the most enthusiastic new fans who dream of having their own robot car.

So Human Alliance Bumblebee is the first of a new line to take advantage of this opportunity, and a great excuse for an entirely new attempt at creating a definitive Bumblebee toy without being constrained by the existing, and very good, Deluxe design.

In car mode, Bumblebee reflect the new final Camaro design used in the ROTF movie, like the updated deluxe preview figure, and fits right in alongside your Alternators figures in scale and detail. Unfortunately no rubber tyres though. But apart from that, it definitely looks and feels like an Alternator, except perhaps for the quality of the plastic which suffers from the fact that Bumblebee has to be yellow, always the hardest colour to replicate in paint or dye. Remember that in Alternators, the only yellow car was Binaltech Tracks, as the yellow could not be adequately reproduced in the plastic version as the thin plastic required for Alternators designs would have been too translucent in yellow. Hence the car parts here tend to be thick and chunky, and there are some variations in tone between plastics used and yellow painted areas. The translucent windows are a nice shade of turquoise.

Transformation is less automatic than the deluxe figure with its automorph gearwork. As complicated as any Alternator, but ultimately a little dissatisfying as the resulting robot has more kibble on the back than the deluxe, and other aspects of the robot too, notably the legs are less accurate than the deluxe to the CGI model. It is however stronger in the chest area, where the hood bends forward and inward. The distinctive forearm armour plates are reproduced here in the form of the vehicle chairs, and while some effort is made to detail them like the cgi model, being chairs they are ultimately oversized and a little ugly. Robot mode Bumblebee is however suitably ‘chunky’ to look like he could stand his own in a giant robot deathmatch, carrying the weight of a stocky brawler or indeed boxer. Poseability in the neck, shoulders, elbows, waist and knees is sufficient for a variety of poses although the range of motion and location of joints is not always as much as we would have liked, especially in the knees. The robots wide three toed feet make balancing easy

Like the remolded preview Bumblebee, the right hand is molded into Bumblebee’s pulse cannon. Unfortunately the designers did not see fit to use the larger size to include a dual mode arm with both hand and cannon configurations. Once again a missile launcher gimmick gets in the way of making the perfect toy. The missiles provided (two, although there’s only one launcher) stow away when not in use, clipping to the wrists, which leaves them unnoticeably under the chassis in car mode.

The headmold is probably the most accurate of any Bumblebee toy so far, and includes large blue light piped eyes.

Pegholes in Sam’s feet and back allow him to be securely attached to Bumblebee’s hand, chairs/forearms or the footplate hiding in the back. They’re slightly too small but the plastic is soft enough to force it. As well as riding in either front seat in car mode, Sam can be ‘held’ in Bumblebee’s left hand, or ride in his forearm/seats, one of which has a weapon of some kind to hoist over Sam’s shoulders or use the footplate to ride on Bumblebee’s back. To represent attack mode Bumblebee has a rectangular shoulder mounted grenade launcher (not really matching it’s more rounded appearance) and an overhead firing cannon. Completing this is the battle mask that slides forward.

The Sam figure is by the way far more posable than anyone would expect at this size. Ball jointed hips, chest and shoulders, and neck and knee joints. The likeness is pretty good too, although the angle his eyebrows are painted on it makes him appear to be in a constant state of shock and awe. The scale is not quite right in vehicle mode but passable, and noticeably smaller compared to robot mode, where the figure is closer to being the right size for a deluxe robot.

If you enjoyed Alternators you’ll appreciate this line even despite the small steps backwards in accuracy. Confirmed to come in future waves are Epps with Sideswipe and Mikaela with both Skids and an Arcee figure, which sounds like tremendous value. It’s not yet announced who, if anyone, else we might get. Would it be fair to have Skids without Mudflap at this scale?

One limitation of the Human Alliance concept is that only Autobots have human alliances right? Here’s a concept to consider though, instead of human alliances, use the larger toy size and price point to enable more sophisticated versions of the symbiotic Decepticons - Barricade with Frenzy, Blackout with Skorponok, Soundwave with Ravage, and maybe Sideways with Pretender Alice?

This toy is still somehow not quite the perfect definitive Bumblebee, but it will certainly do until the inevitable third movie, and the line concept is great, including the high quality of the human figure, so deserves much support. It’s in scale with Alternators, and does not look out of place alongside Leader class figures at least, such as Prime and the forthcoming Leader Starscream. Alternators + Movie designs + Human figures is a big win and more than enough to outweigh the small limitations in this figure’s design. The packaging states that additional figures are sold separately, one wonders if this means that we might see a legends or scouts class multipack with some other figures such as John Turturro’s Simmons?

Updated: Hasbro confirmed today at Botcon that there will indeed be a Human Alliance series Barricade with Frenzy figure! We called it first!

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May
30

Xbox 360 can claim Halo, Gears of War and the GTA4 DLC (for now) as exclusives. But that’s it unless you count un-remixed 1980s arcade games or a few budget titles scoring under 3/10.

The PS3 has loads more doesn’t it? There’s Motorstorm, Resistance, Ratchet and Clank, inFamous, Singstar, Metal Gear Solid, Killzone, Little Big Planet, Buzz, God of War, Ridge Racer, Wipeout, GT5, Uncharted, SOCOM, Warhawk and not even counting Flower, Pain, PixelJunk games and the dozens of other unique PSN titles.

May
29

John Lewis in Oxford street has:

  • Wave 1 Scouts - Detour, Ransack, Knock Out,Dirt Boss
  • Wave 1 Legends - Prime, Jetfire, Bumblebee, Springer
  • Wave 1 Deluxes - Sideways, Rampage, Sideswipe, Breakaway plus non-preview packaging preview Bumblebee.
  • Wave 1 Robot Replicas - Ironhide, Starscream, Ratchet, possible others. They look even worse than the first movie ones.
  • Wave 1 Voyagers - repaint Prime, repaint Ironhide, awesome Starscream, Demolishor
  • Fast Action Battlers
  • ROTF Superion (Energon repaint)
  • Bumblebee helmet.

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The Entertainer in Westfield Shopping centre has:

  • Leader Optimus Prime, Megatron - £45
  • Voyager Optimus, Ironhide, Starscream, Demolishor - £22(?)
  • Human Alliance Bumblebee - £30
  • Deluxe Breakaway, preview Soundwave, preview Bumblebee, Rampage, Sideways, Sideswipe - £13
  • Scouts Ransack, Detour, Dirt Boss, Knockout, Rollbar - £8
  • Fast Action Battlers

You can also find loose Movie 1 legends Prime, Megatron and Barricade for £1.99 each but Buy One Get One Free at the counter.

Note that they are not shelved near the existing Animated and Movie 1 toys, but hidden in the girls section!

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May
19

160520091526Despite appearing in the preview wave we’ve yet to see any movie footage or CGI rendering of how the final Soundwave will look like. Given that the first movie used protoform / reentry mode figures, it may even be the case that in the movie Soundwave is barely seen, or looks substantially different from the design used here (in which case we can expect another toy).

So unlike most reviews where we compare the toy’s accuracy to the on screen model, we can take the time for a more in depth discussion of the overall movie Soundwave design. The most obvious similarity and, simultaneously, difference to Soundwave’s of christmas past, is the blue and grey colour scheme, present here but reversed to a primarily grey with blue as a secondary colour. Additional bright and clear blue sections help redress the balance and give Soundwave a more ethereal quality, suggesting weird and wonderful electromagnetic radiation signals.

In satellite mode, Soundwave retains the blue energy “nodes”, but the grey/silver colour is even more predominant. The instructions and official photos show one particular configuration, whether this is movie accurate remains to be seen but the various antenna and solar panel like structures are highly articulated and can be arranged in a wide variety of configurations. An angular visor shape hints at Soundwave’s being covered by some kind of blast shield, but still watching over the battlefield from a very safe distance.

The third official mode bears more than a passing resemblance to various cybertronian space cruiser designs (especially Vector Prime), as well as to Megatron and The Fallen’s jet modes, while carrying the more intricate detailing seen in the movie style. It’s not a complete afterthought by any means, as the rear engine and wings do lock into each other in order to hold correctly in place. However it remains to be seen if it’s really a mode Soundwave uses.

Soundwave includes a jet black missile and obligatory launcher gimmick. The intricate detail on the missile however makes me think - could this actually be Ravage in reentry mode? In that case, kudos for finding some small way to have Soundwave include an ejectable Ravage!

At this time it’s unclear whether Soundwave takes on an earth mode of any kind, whether traditional satellite, pickup truck or something else so it’s not yet possible to say how accurate this figure is or whether there will other versions of Soundwave at Deluxe or other sizes. While it has some playability limitations, it is, despite the heavy modifications of the movie stylisation, still immediately recognisable as Soundwave. If you only pick up one of the preview wave of figures, then this is the one to get.

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May
17

160520091507 Concept Camaro Bumblebee was the very height of Deluxe quality in the last movie line, a figure that benefitted greatly from being a second attempt already at a Deluxe movie Bumblebee. Although the original figure didn’t get as wide a distribution as the preview and wave 1 figures, it was reused several times for premium and store exclusive figures, some including a battle mask head, and so most readers will have one version or another. For the Revenge of the Fallen movie, we have a more significant remold including a new head, new front fender and hubcaps reflecting the production version of the new Camaro, and a new weapon hand replacing the cannon/energon dagger weapon in the first figure.

Like the various repaints of the original figure, the body is molded in grey rather than black which helps to show off the detail but would still have benefitted from some more paint applications, and not just premium figure allspark blue. Sadly the Camaro logo on the door is not brushed with silver as per the original version of the figure, and that lack of attention to detail and attention to cost cutting reflects that this figure is really just a filler until the main event.

The automorph features remain as does the spring in the collar joint which still seems to serve no purpose. The new weapon is not as good as the first version of the figure, but at least the missile can be stored in it in vehicle mode, you just might want to remove it during transformation and put it back again after.

The new headsculpt is more movie accurate but can’t help looking goofy, maybe it’s the eyes. At least he will fit in with the Twins figures now… The photos show comparison to the original figure, and also in vehicle mode to the Trans Scanning and vintage Camaro versions.

In our review of the earlier figure, we suggested several ways this figure could yet be improved upon, the good news is that most of those enhancements will be in the Voyager sized Human Alliance Bumblebee due out later in the year. But it means that little attempt to address these for the deluxe version was made.

Whether you pick this one up or not depends if you really want the updated front fender and headsculpt or now. Given the poor missile gimmick on offer here, the original version is really the superior toy. If you’ve got any of the previous versions, this version is not recommended.

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May
14

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Let’s face it, the designers of the first movie Starscream figure had an uphill battle making the movie’s highly intricate designs into toys and still have them transform let alone articulate or stand up unaided, and none more than Starscream who has to transform from insect-chicken-bot to sleek smooth state of the art fighter jet. The first figure didn’t look half bad in robot mode, but the jet mode sucked, looking more like a shipping container-cum-flugtag flying machine made from cardboard boxes. And still the robot mode could have done with a better head sculpt, better proportions and without the ridiculous arms crippled by yet another needless missile firing gimmick.

Perhaps because Seeker molds get so much reuse (and the first movie Starscream will even get repainted for the ROTF line as Ramjet and Skywarp) the design team were allowed a second stab and this time they very nearly nail it. This version of the figure definitely warrants a second serving, hopefully of the premium kind with some authentic USAF paint and decals rather than Starscream’s funky tats. But we’re getting ahead of ourselves.

The stroke of genius here is in making the jet canopy the focal point, and folding the design around it, rather than the more traditional design using fuselage as the core of the robot body. This eliminates the need to slide the canopy up and the associated intricate mechanisms taking up lots of space. Whoever thought of this should win some kind of design prize.

In jet mode, Starscream is a sleek and correctly proportioned F-22 Raptor jet, which from most sides captures the profile of the real F-22 very accurately, including the common attribute of stealth-y jets that they tend to look more sleek from above than from the side, where they tend to look more like birds with a narrow tip and more stocky middle. There is a fold down landing gear under the nose and in the fuselage (well, the robot’s elbows) for display. On the downside, the missiles included for the obligatory pointless missile firing gimmick clip to the bottom of the wings, when any fool knows that an F-22 has an internal weapons bay that can open, launch a missile and close again in a fraction of a second in order to avoid those nasty stealth defying complex edges. The missiles can always be left off however. What can’t be removed is the robot hands, which poke out rather creepily at the back of the jet by the engines, and that’s a real shame as even the engines are accurately molded here, including use of orange plastic to suggest they are ‘glowing’ hot. Starscream’s paint scheme is not very robot-in-disguise-y as he’s acquired the aforementioned cybertronian tattoos since his escape from earth at the end of the last movie.

Transformation to robot mode is fun and relatively complex, as it should be, and not prone to too much in the way of joints popping off, although be careful with the vertical stabilizers ball joint. The plane fuselage splits in two and folds arounds the canopy - the upper fuselage becomes the legs, the lower part the arms. The wings kind of just fold up smaller.

In robot mode, Starscream is even more poseable than the original version of the figure with multiple arm and knee joints. The head sculpt is far more accurate (although bizarrely the light piped eyes are painted over), and the wings, while a little larger than they should be, mostly go where they are supposed to. Sadly there was still no way with this design to feature Starscream’s robot mode jump jets on his back. Overall proportions are accurate to the CGI model, in that he still has disconcertingly broad shoulders and chicken legs, so there’s nothing to complain about specific to the toy itself in that regard. The arms and hands however suffer, albeit not as badly as the earlier figure, from yet another useless missile firing gimmick. When will they learn? The hands, while detailed, are molded as one piece with zero articulation, and the elbows can only bend in one direction (the wrong direction), fine for weapon aiming poses but otherwise pretty limited. The vulcan cannons on the wrists are the missile launchers.

When folded and connected together correctly (sockets on the tailfins connect to sockets on the jet engine intakes), turning Starscream’s head causes gears molded in orange to rotate. This is the “Mech-Alive” feature and as gimmicks go it doesn’t do a half bad job even if it makes the tailfins a little thicker than they should be. It’s a nice nod to the ‘living machines’ look of the movie CGI animations, but it also means the head has no vertical articulation, which would have been nice since Starscream is normally shown hunched over and learing forward. The totally unnecessary missile launchers on the other hand, while nearly movie accurate, are molded onto the forearms and presumably the reason for the limited hand poseability and inability to hide them away during transformation.

Despite the complaints above, this is definitely a must buy figure, for the awesome jet mode of an awesome looking jet, and an ingenious transformation into an accurate movie Starscream robot, that’s possible to pose to match a lot CGI renders of the character. The good news about the forearms is that they are one piece that could be modified without affecting the rest of the figure - not only would we like to see a premium paint job version of the figure, but the chance is there to remold the forearms completely, removing the missile launcher gimmicks and hopefully building hands that fold away while also offering the opportunity to mold in the two different weapons Starscream uses - the vulcan cannon and the ‘crossbow’ missile launcher. If not for the Revenge of the Fallen line, then hopefully for the inevitable Tranformers 3 version of the figure, plus all the seekers. If they were to do that, we’d buy at least two more of these. Roll on the premium version with authentic F-22 paint job please.

Update: And you can read an interview with TakaraTomy’s “Mr. Starscream” and get insight into the design process in the first of 5 interview s appearing on TakaraTomy’s website, and translated into english over at TFW2005!

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May
14

120520091468 We already reviewed one awesome Prowl figure in the Animated line, a figure that is probably the best ever transforming motorcycle ever made. But even one glance at the pictures of this figure demonstrates  it was yet possible to top it. A substantial remold (head, forearms, waist, chest have all been redone at least) and repaint, there’s no way anyone could complain that this is just a rehash of a figure you already have.

After the brilliance of the independent City Commander armour, it almost seems like the Hasbro/Takara designers wanted to prove they can do that too, and do it better (albeit in this instance a smaller scale), providing Prowl with an upgrade straight out of the cartoon, first seen in the episode A Fistful of Energon, and again in the Five Servos of Doom, and all while fixing or enhancing what was already a great figure to being with.

Enhancements to the main Prowl body include ball jointed hips for even greater poseability, a more show accurate head, albeit a skinny one, and an extended cowling which stands more vertically upright and better covers his waist joint. There are also some detrimental changes which really serve just to differentiate this figure from the previous one or serve the new accessories. These include use of electric blue transparent plastic for the windshield and police lights, which looks very cool but is slightly less show accurate. The designers haven’t skimped on little touches however, and the handlebars and kickstand are still present on the figure. The biggest reason to still pick up the original Prowl is to get hold of the ninja star hubcaps. They are still there on Samurai Prowl, and are still removable, but they don’t fold out, don’t have the gearing system and are molded as one piece. If anyone knows if the flash can be cut to allow the blades to folded out, please post in the comments. Apart from pointing up the cowling, Prowl transforms the same way as the original figure. The remolds are also just enough to mean the armour piece can’t be used with the original figure, as the fixtures are not present and some parts such as the head are not the right size. The remolded forearms do also unfortunately have the chevrons pointing the wrong way.

The new sidecar piece unclips from motorbike mode to become Prowl’s Samurai armour upgrade and has more than enough folding of its own required to rebut any claims that Samurai Prowl is a parts former. Only the wheel detaches to become the sword/shield for Prowl’s forearm.  The rest of the sidecar converts to a pack for Prowl, clipping on to the back (using slots on the redesigned cowling) and folding under and up around the shoulders and over the head, and staying on very securely. The jump jet air intakes on each side of Prowl’s waist are molded on but difficult to see as they are not painted although the jets themselves aren’t there.

Except for his head/neck joint being restricted by the helmet, Prowl is no less articulated or poseable with his armour on than before, and only slightly back heavy when posing and balancing.

Samurai Prowl is an awesome revision of a not very old figure, but sufficient changes to warrant purchasing again even if you already have the first version. The best transforming motorbike figure is also now the best (official) figure with add-on armour, easily beating early G1 efforts such as Powermaster Optimus Prime and both G1 and Classics Jetfire, and even giving City Commander a run for its money too.

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May
14

120520091464 Drawing inspiration both in design and personality from Marvel UK’s Death’s Head, via a bit of Frankenstein, Lockdown is another example of the genius at work in the Animated toyline in turning the highly stylised and exaggerated proportions of the Animated characters into something accurate to both the robot and alt mode designs with little in the way of compromise. Animated character designer Derrick Wyatt discusses the evolution of Lockdown’s design on his blog.

Lockdown is tall, something like 50% taller than your average deluxe figure, yet he doesn’t feel lanky or our of proportion with himself. The way the legs extend and bend are yet another ingenious example of the great engineering going into the modern Transformers figure. His upper arms are a little skinny but the only real fault in the design is that Lockdown’s hands can’t extend straight out.

Lockdown collects and regularly swaps weapons, hence while Blazing Lockdown still comes with the EMP stolen from Ratchet (and which attaches also to the Ratchet figure) but his hook weapon is replaced this time by a chainsaw, which unfortunately cannot be hidden in car mode, making this version ultimately inferior to the original green/black version. As something of a nemesis for Prowl in particular, and as a shelf filler regularly available at a discount, either version is a necessary purchase in order to provide a foil to your Prowl or Samurai Prowl figure, and since Prowl is a must purchase whether you like the rest of Animated or not, guess that means you’re going to have to buy Lockdown too.

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Apr
07

Got PlayTV? Want upscaling of your SD picture using the same hardware that upscales DVD to near Bluray quality? The same upscaling that lets Wipeout run at HD resolution? Want to boost the audio level to match the XMB/game audio volume? You want it, you got it!

Get your PlayTV 1.10 update using the Software Update command inside the PlayTV menu (or About screen for those of you still on 1.00)